Abstract
This paper analyzes the outcomes of a game-based educational process aiming to strengthen resilience to fake news. An innovative approach that considers linguistic choices as bases for manipulating information is used in an online classroom environment, students in communication being invited to understand, explain and reflect upon framing and information credibility, using as a topic of inquiry the refugee crisis of 2021 in Romania. Cognitive learning outcomes as well as learning dynamics were assessed using pre- and end-of game surveys. The results of the game are discussed in relation with the instructional goal to facilitate the understanding of communicative social actions, learning about disinformation that is deliberately misleading, as well as finding ways to break the disinformation code. The debriefing discussions after each stage of the game encouraged students to reflect upon their newly gained insights and increase their critical thinking capacity, in the effort to ensure a sustainable education in communication studies. The paper has the potential to enrich the educational strategies with innovative methods helping future professionals navigate the complex world of media messages.
Subject
Management, Monitoring, Policy and Law,Renewable Energy, Sustainability and the Environment,Geography, Planning and Development
Reference35 articles.
1. The Grünwald Declaration on Media Education
2. Seoul Declaration on Media and Information Literacy for Everyone and by Everyone
https://en.unesco.org/news/seoul-declaration-media-and-information-literacy-everyone-and-everyone-0
3. Media Literacy Expert Group (E02541)
https://ec.europa.eu/transparency/expert-groups-register/screen/expert-groups/consult?do=groupDetail.groupDetail&groupID=2541
4. How to fight an infodemic
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献