Abstract
Sports pose a unique challenge for high-speed, unobtrusive, uninterrupted motion tracking due to speed of movement and player occlusion, especially in the fast and competitive sport of squash. The objective of this study is to use video tracking techniques to quantify kinematics in elite-level squash. With the increasing availability and quality of elite tournament matches filmed for entertainment purposes, a new methodology of multi-player tracking for squash that only requires broadcast video as an input is proposed. This paper introduces and evaluates a markerless motion capture technique using an autonomous deep learning based human pose estimation algorithm and computer vision to detect and identify players. Inverse perspective mapping is utilized to convert pixel coordinates to court coordinates and distance traveled, court position, ‘T’ dominance, and average speeds of elite players in squash is determined. The method was validated using results from a previous study using manual tracking where the proposed method (filtered coordinates) displayed an average absolute percent error to the manual approach of 3.73% in total distance traveled, 3.52% and 1.26% in average speeds <9 m/s with and without speeds <1 m/s, respectively. The method has proven to be the most effective in collecting kinematic data of elite players in squash in a timely manner with no special camera setup and limited manual intervention.
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
Cited by
14 articles.
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