e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies

Author:

Pietroni Eva1ORCID,Menconero Sofia2ORCID,Botti Carolina3,Ghedini Francesca4

Affiliation:

1. CNR Institute of Heritage Science, Via Salaria km 29,300, 00015 Monterotondo, Italy

2. Department of History, Representation and Restoration of Architecture, Sapienza University of Rome, Piazza Borghese 9, 00186 Rome, Italy

3. ALES Spa, Via Nazionale 243, 00184 Rome, Italy

4. Department of Cultural Heritage, University of Padova, Piazza Capitaniato 7, 35139 Padova, Italy

Abstract

Commissioned to ALES spa by the Ministry of Culture (MiC), the e-Archeo project was born with the intention of enhancing and promoting knowledge of some Italian archaeological sites with a considerable narrative potential that has not yet been fully expressed. The main principle that guided the choice of the sites and the contents was of illustrating the various cultures and types of settlements present in the Italian territory. Eight sites were chosen, spread across the national territory from north to south, founded by Etruscans, Greeks, Phoenicians, natives and Romans. e-Archeo has developed multimedia, integrated and multi-channel solutions for various uses and types of audiences, adopting both scientific and narrative and emotional languages. Particular attention was paid to multimedia accessibility, technological sustainability and open science. The e-Archeo project was born from a strong synergy between public entities, research bodies and private industries thanks to the collaboration of MiC and ALES with the CNR ISPC, 10 Italian Universities, 12 Creative Industries and the Italian National Television (RAI). This exceptional and unusual condition made it possible to realise all the project’s high-quality contents and several outputs in only one and a half years.

Funder

Ales SpA on behalf of Italian Ministry of Culture

Publisher

MDPI AG

Subject

Artificial Intelligence,Applied Mathematics,Industrial and Manufacturing Engineering,Human-Computer Interaction,Information Systems,Control and Systems Engineering

Reference56 articles.

1. (2023, February 05). e-Archeo Project, Website. Available online: https://e-archeo.it/en/.

2. Lucchetti, S., Menconero, S., and Ponzetta, A. (2022). Dialoghi sull’Architettura I. Dottorato di Ricerca in Storia, Disegno e Restauro dell’Architettura, Sapienza Università Editrice.

3. Pietroni, E. (2012, January 2–5). An Augmented Experiences in Cultural Heritage through Mobile Devices: “Matera Tales of a City” Project. Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, Milan, Italy.

4. Making Virtual Reconstructions Part of the Visit: An Exploratory Study;Petrelli;Digit. Appl. Archaeol. Cult. Herit.,2019

5. Pagano, A., Palombini, A., Bozzelli, G., De Nino, M., Cerato, I., and Ricciardi, S. (2020). ArkaeVision VR Game: User Experience Research between Real and Virtual Paestum. Appl. Sci., 10.

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