An Implementation of Inverse Cosine Hardware for Sound Rendering Applications

Author:

Lee Jinyoung1ORCID,Kim Cheong-Ghil2,Moon Yeon-Kug3,Park Woo-Chan1

Affiliation:

1. Department of Computer Science and Engineering, Sejong University, Seoul 05006, Republic of Korea

2. Department of Computer Science, Namseoul University, Cheonan 31020, Republic of Korea

3. Korea Electronics Technology Institute, Seongnam 13509, Republic of Korea

Abstract

Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering.

Funder

Ministry of Culture, Sports and Tourism

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

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