Enhancing User Experience in Virtual Museums: Impact of Finger Vibrotactile Feedback

Author:

Gayathri Ravichandran1,Nam Sanghun2ORCID

Affiliation:

1. Department of Culture and Technology Convergence, Changwon National University, Changwon-si 51140, Gyeongsangnam-do, Republic of Korea

2. Department of Culture Technology, Changwon National University, Changwon-si 51140, Gyeongsangnam-do, Republic of Korea

Abstract

Virtual reality (VR) offers immersive visual and auditory experiences, transporting users to alternate realities. However, existing VR systems lack realistic haptic feedback mechanisms, resulting in unsatisfactory immersive experiences. In this study, we developed and tested a haptic glove that simulates realistic tactile sensations, enhancing user interaction with virtual artifacts. Our research investigates the impact of finger-specific vibrotactile feedback (FSVF) on user experience in virtual museum environments. Using a mixed-methods approach, 30 participants engaged in object-manipulation tasks in three settings: no haptic feedback, standard controller feedback, and vibrotactile glove feedback. The findings demonstrate that the vibrotactile glove approach considerably improves user accuracy, efficiency, immersion, and satisfaction compared with other traditional interaction methods. Participants completed tasks more accurately and quickly with the glove, reporting high levels of engagement and immersion. The results highlight the potential of advanced haptic feedback in transforming virtual reality technology, particularly for educational and cultural applications. Further, they provide valuable insights for designing and applying future haptic technology in immersive environments.

Funder

National Research Foundation of Korea

Ministry of Education and National Research Foundation of Korea

Publisher

MDPI AG

Reference43 articles.

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