The Use of Disruptive Technologies in the Construction Industry: A Case Study to Compare 2D and VR Methods of Concrete Design Interpretation

Author:

Al-Khiami Mohamad Iyad1ORCID,Jaeger Martin1,Soleimani Sayed Mohamad1

Affiliation:

1. Civil Engineering Department, College of Engineering, Australian University, West Mishref P.O. Box 1411, Kuwait

Publisher

MDPI

Reference5 articles.

1. Managing the Delayed Completion on Construction Project;Hamid;J. Adv. Res. Bus. Manag. Stud.,2015

2. Exploration of the reasons for delays in construction;Lindhard;Int. J. Constr. Manag.,2014

3. Assessment of the efficacy and effectiveness of virtual reality teaching module: A gender-based comparison;Dayarathna;Int. J. Eng. Educ.,2020

4. Dinis, F.M., Guimaraes, A.S., Carvalho, B.R., and Martins, J.P. (2017, January 25–28). Virtual and augmented reality game-based applications to civil engineering education. Proceedings of the 2017 IEEE Global Engineering Education Conference (EDUCON), Athens, Greece.

5. Virtual reality application to aid civil engineering laboratory course: A multicriteria comparative study;Try;Comput. Appl. Eng. Educ.,2021

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