Abstract
Media applications are amongst the most demanding services. They require high amounts of network capacity as well as computational resources for synchronous high-quality audio–visual streaming. Recent technological advances in the domain of new generation networks, specifically network virtualization and Multiaccess Edge Computing (MEC) have unlocked the potential of the media industry. They enable high-quality media services through dynamic and efficient resource allocation taking advantage of the flexibility of the layered architecture offered by 5G. The presented work demonstrates the potential application of Artificial Intelligence (AI) capabilities for multimedia services deployment. The goal was targeted to optimize the Quality of Experience (QoE) of real-time video using dynamic predictions by means of Deep Reinforcement Learning (DRL) algorithms. Specifically, it contains the initial design and test of a self-optimized cloud streaming proof-of-concept. The environment is implemented through a virtualized end-to-end architecture for multimedia transmission, capable of adapting streaming bitrate based on a set of actions. A prediction algorithm is trained through different state conditions (QoE, bitrate, encoding quality, and RAM usage) that serves the optimizer as the encoding values of the environment for action prediction. Optimization is applied by selecting the most suitable option from a set of actions. These consist of a collection of predefined network profiles with associated bitrates, which are validated by a list of reward functions. The optimizer is built employing the most prominent algorithms in the DRL family, with the use of two Neural Networks (NN), named Advantage Actor–Critic (A2C). As a result of its application, the ratio of good quality video segments increased from 65% to 90%. Furthermore, the number of image artifacts is reduced compared to standard sessions without applying intelligent optimization. From these achievements, the global QoE obtained is clearly better. These results, based on a simulated scenario, increase the interest in further research on the potential of applying intelligence to enhance the provisioning of media services under real conditions.
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
Reference21 articles.
1. Modeling and Analyzing MAPE-K Feedback Loops for Self-Adaptation;Arcaini;Proceedings of the 2015 IEEE/ACM 10th International Symposium on Software Engineering for Adaptive and Self-Managing Systems,2015
2. Prediction and Modeling for No-Reference Video Quality Assessment Based on Machine Learning;López;Proceedings of the 2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS),2018
3. An Edge-to-Cloud Virtualized Multimedia Service Platform for 5G Networks
4. 5G-QoE: QoE Modelling for Ultra-HD Video Streaming in 5G Networks
5. Reinforcement learning for dynamic multimedia adaptation
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献