Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion Level

Author:

Guzsvinecz Tibor1ORCID,Perge Erika2,Szűcs Judit1ORCID

Affiliation:

1. Department of Information Technology and Its Applications, Faculty of Information Technology, University of Pannonia, Gasparich M. utca 18/A, 8900 Zalaegerszeg, Hungary

2. Department of Basic Technical Studies, Faculty of Engineering, University of Debrecen, Ótemető utca 2, 4028 Debrecen, Hungary

Abstract

Depth perception as well as egocentric distance estimation can be trained in virtual spaces, although incorrect estimates can occur in these environments. To understand this phenomenon, a virtual environment with 11 changeable factors was created. Egocentric distance estimation skills of 239 participants were assessed with it in the range [25 cm, 160 cm]. One hundred fifty-seven people used a desktop display and seventy-two the Gear VR. According to the results, these investigated factors can have various effects combined with the two display devices on distance estimation and its time. Overall, desktop display users are more likely to accurately estimate or overestimate distances, and significant overestimations occur at 130 and 160 cm. With the Gear VR, distances in the range [40 cm, 130 cm] are significantly underestimated, while at 25 cm, they are significantly overestimated. Estimation times are significantly decreased with the Gear VR. When developing future virtual environments that require depth perception skills, developers should take these results into account.

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Examination of Accurate Exocentric Distance Estimates in a Virtual Environment Using a Desktop Display and the Gear VR;Electronics;2024-04-18

2. Towards Understanding Exocentric Distance Estimation Skills of University Students in Virtual Reality;2024 IEEE 22nd World Symposium on Applied Machine Intelligence and Informatics (SAMI);2024-01-25

3. Navigation in real-world environments;Reference Module in Neuroscience and Biobehavioral Psychology;2024

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