Architecting Intelligent Smart Serious Games for Healthcare Applications: A Technical Perspective

Author:

Ahmad Shabir,Mehmood FaisalORCID,Khan Faheem,Whangbo Taeg Keun

Abstract

The immune system of human beings plays a pivotal role in guarding against different types of diseases. During the COVID-19 pandemic, people with weak immune systems were more likely to die. Regular physical activities and healthy food intake can significantly improve the immune system; however, people with a sedentary lifestyle and a busy job schedule find it challenging and tedious to maintain regularity. Different approaches have been used over the years to engage people in various physical activities and improve their mental and physical health. The concept of employing serious games (games whose primary purpose is not fun or entertainment, but a serious goal) to effectuate better results has become one of the popular choices among healthcare professionals and research communities. Internet of things (IoT) has enabled digital transformation with smart cities, smart infrastructure, and the fourth industrial revolution. There have been some relevant studies on the encouragement of serious games in healthcare in the past few years. However, few research studies encourage IoT-enabled serious games played with IoT devices (sensors and actuators) by making the game experience more ubiquitous and pervasive. Consequently, the adaptation of the IoT in serious games for healthcare applications is a massive gap despite its growing need in an era significantly affected by COVID-19. This paper discusses the possibilities of integrating serious games with IoT and discusses the standard architecture, core technologies, and possible challenges. Finally, we present a prototype architecture and its various components and a qualitative analysis with recent studies.

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

Cited by 16 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Role of Internet-of-Things During Covid-19;COVID 19 – Monitoring with IoT Devices;2023-11-22

2. A Multimodal Software Architecture for Serious Exergames and Its Use in Respiratory Rehabilitation;Sensors;2023-10-31

3. IoT Games and Gamified Systems: Summertime Sadness or Lust for Hype?;Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems;2023-10-16

4. Wearable Technology as Game Input for Active Exergames;2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH);2023-08-28

5. Development of an Evidence-Based Conceptual Model of the Health Care Sector Under Digital Transformation: Integrative Review;Journal of Medical Internet Research;2023-06-08

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