Experiencing Authenticity of the House Museums in Hybrid Environments

Author:

Miano Alessandra1ORCID,Borsotti Marco2

Affiliation:

1. University of Campania “Luigi Vanvitelli”, 81031 Aversa, Italy

2. Polytechnic of Milan, Department of Architecture, Built Environment and Construction Engineering, 20133 Milan, Italy

Abstract

The paper presents an existing scenario related to the advanced integration of digital technologies in the field of house museums, based on the critical literature and applied experimentation. House museums are a particular type of heritage site, in which is highlighted the tension between the evocative capacity of the spaces and the requirements for preservation. In this dimension, the use of a seamless approach amplifies the atmospheric component of the space, superimposing, through hybrid digital technologies, an interactive, context-driven layer in an open dialogue between digital and physical. The methodology moves on the one hand from the literature review, framing the macro themes of research, and on the other from the overview of case studies, selected on the basis of the experiential value of the space. The analysis of the selected cases followed as criteria: the formal dimension of the technology; the narrative plot, as storytelling of socio-cultural atmosphere or identification within the intimate story; and the involvement of visitors as individual immersion or collective rituality. The paper aimed at outlining a developmental panorama in which the integration of hybrid technologies points to a new seamless awareness within application scenarios as continuous and work-in-progress challenges.

Publisher

MDPI AG

Subject

Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)

Reference53 articles.

1. Mandarano, N. (2021). Musei e Media Digitali, Carocci Editore.

2. Levent, N., and Pascual-Leone, A. (2014). The Multisensory Museums: Cross Disciplinary Perspective on Touch, Sound, Smell, Memory and Space, Rowman & Littlefield.

3. Integrating Material and Digital: A New Way for Cultural Heritage;Petrelli;Interactions,2013

4. Benford, S., Gabriella, G., Koleva, B., and Rodden, T. (2009, January 4–9). From interaction to trajectories: Designing coherent journeys through user experiences. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘09), Boston, MA, USA.

5. Trocchianesi, R. (2014). Design e Narrazioni per il Patrimonio Culturale, Maggiori editore.

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