Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

Author:

Adão TelmoORCID,Pádua LuísORCID,Marques PedroORCID,Sousa Joaquim JoãoORCID,Peres EmanuelORCID,Magalhães LuísORCID

Abstract

Virtual models’ production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based synthesized environments and hypothesis testing through digital reconstructions. There are some known approaches to achieve the production/reconstruction of virtual models, namely digital settlements and buildings. Manual modeling requires highly-skilled manpower and a considerable amount of time to achieve the desired digital contents, in a process composed by many stages that are typically repeated over time. Both image-based and range scanning approaches are more suitable for digital preservation of well-conserved structures. However, they usually require trained human resources to prepare field operations and manipulate expensive equipment (e.g., 3D scanners) and advanced software tools (e.g., photogrammetric applications). To tackle the issues presented by previous approaches, a class of cost-effective, efficient, and scarce-data-tolerant techniques/methods, known as procedural modeling, has been developed aiming at the semi- or fully-automatic production of virtual environments composed of hollow buildings exclusively represented by outer façades or traversable buildings with interiors, either for expeditious generation or reconstruction. Despite the many achievements of the existing procedural modeling approaches, the production of virtual buildings with both interiors and exteriors composed by non-rectangular shapes (convex or concave n-gons) at the floor-plan level is still seldomly addressed. Therefore, a methodology (and respective system) capable of semi-automatically producing ontology-based traversable buildings composed of arbitrarily-shaped floor-plans has been proposed and continuously developed, and is under analysis in this paper, along with its contributions towards the accomplishment of other virtual reality (VR) and augmented reality (AR) projects/works oriented to digital applications for cultural heritage. Recent roof production-related enhancements resorting to the well-established straight skeleton approach are also addressed, as well as forthcoming challenges. The aim is to consolidate this procedural modeling methodology as a valuable computer graphics work and discuss its future directions.

Publisher

MDPI AG

Subject

Computer Networks and Communications,Human-Computer Interaction

Reference118 articles.

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. From knowledge encoding to procedural generation for early-stage layout design: A case of linear shopping centres;Frontiers of Architectural Research;2024-08

2. Handling Interfaces for the Procedural Generation of Complete Buildings;Proceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering;2024-04-14

3. SpaceSubdivisionTestbed: A Graphical Tool for Arbitrary Shaped 2D Polygon Subdivision;Proceedings of the 7th International Conference on Computer Science and Application Engineering;2023-10-17

4. A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes;Computer Graphics Forum;2023-10-13

5. Recent Advances in Procedural Generation of Buildings: From Diversity to Integration;IEEE Transactions on Games;2023

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