Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms

Author:

Miranda Beatriz1,Rego Paula Alexandra12ORCID,Romero Luís1,Moreira Pedro Miguel12ORCID

Affiliation:

1. ADiT-Lab—Applied Digital Transformation Laboratory, Instituto Politécnico de Viana do Castelo, 4900-347 Viana do Castelo, Portugal

2. LIACC—Laboratório de Inteligência Artificial e Ciência de Computadores, Universidade do Porto, 4050-465 Porto, Portugal

Abstract

Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.

Funder

European Regional Development Fund

Publisher

MDPI AG

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