Cognitive Load Approach to Digital Comics Creation: A Student-Centered Learning Case

Author:

Apostolou Dimitris1ORCID,Linardatos Gerasimos1ORCID

Affiliation:

1. Department of Informatics, University of Piraeus, Karaoli & Dimitriou 80, 18534 Piraeus, Greece

Abstract

The use of comics and their creation is an especially promising tool to enable students to construct new knowledge. Comics have already been adopted in many applied sciences disciplines, as the combination of text and images has been recognized as a powerful learning tool. Educational activities and tools, however, must not create an overload on students’ working memory that could hinder learning. In the current study, we investigated, through pre-test and post-test performance, the effect of digital comics creation on students’ efforts to construct new knowledge. Furthermore, through the multidimensional NASA-TLX, we assessed the cognitive load imposed on students. The results were in favor of digital comics creation, ranking it as an efficient instructional activity. Specifically, the students’ performance after digital comics creation improved and the imposed load on students was normal. Also, studying the weighing procedure between the NASA-TLX dimensions, frustration and temporal demand were found to be the most aggravating dimensions. Finally, implications for teachers and future research recommendations are discussed.

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Android-based Audio-Visual Comics in Enhancing Conceptual Understanding and Motivation of Chemistry Concepts;Orbital: The Electronic Journal of Chemistry;2024-06-27

2. METHODOLOGICAL FEATURES OF USING COMICS IN PRIMARY SCHOOL TEACHER TRAINING;OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY;2024

3. The Digital Comic as a Study Tool for Caribbean Computer Science Students: A Pilot Study;2023 IEEE Gaming, Entertainment, and Media Conference (GEM);2023-11-19

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