1. The Business and Culture of Digital Games;Kerr,2006
2. Free Culture: How Big Media Uses Technology and the Law to Lock Down Culture and Control Creativity;Lessig,2004
3. The Anarchist in the Library: How the Clash between Freedom and Control Is Hacking the Real World and Crashing the System;Vaidhyanathan,2004
4. Communities of Play: Emergent Cultures in Multiplayer Games and Vitual Worlds;Pearce,2009
5. Electronic Gaming and the Ethics of Information Ownership;Burk;International Review of Information Ethics,2005