Antecedents of Cloud Gaming Acceptance among Gen Z: Achieving Sustainability in the Digital Gaming Industry

Author:

Gumasing Ma. Janice J.1ORCID,Alonzo Ron Fourier B.2,Nazareno Jose Mari V.2,Guinto Ken Lance D.2

Affiliation:

1. School of Industrial Engineering and Engineering Management, Mapúa University, Manila 1002, Philippines

2. Young Innovators Research Center, Mapúa University, Manila 1002, Philippines

Abstract

The rapid increase in mobile phone usage among Gen Z online gamers has become more prevalent due to the pandemic. However, the limited processing power of mobile devices has prompted the need for alternative solutions, such as cloud gaming. As an alternative, cloud gaming could be used to lessen the expenses and have the processing power of a high-end computer. Cloud gaming allows users to stream games on various devices, including low-end devices such as smartphones and older computers. This extends the lifecycle of hardware by enabling users to access the latest games without the need for constant hardware upgrades. As a result, e-waste generation decreases, reducing the environmental impact associated with the production and disposal of gaming hardware. This study aimed to determine the acceptance of Gen Z towards cloud gaming as a potential solution in achieving sustainability in the digital gaming industry. The extended technology acceptance model (TAM) was utilized to explore the potential for cloud gaming adoption in the Philippines and the attitudes of Gen Z towards this technology. It was found out that for the average Filipino user, attitude plays the highest significant role in cloud gaming adoption. On the other hand, perceived enjoyment and perceived ease of use were found to have a significant influence on attitude, which in turn, affects the behavioral intention to use cloud gaming among Gen Z. Thus, cloud gaming presents a promising avenue for sustainability in the gaming industry, combining energy efficiency, resource optimization, reduced e-waste, and improved accessibility.

Funder

Mapua University Directed Research for Innovation and Value Enhancement

Publisher

MDPI AG

Subject

Management, Monitoring, Policy and Law,Renewable Energy, Sustainability and the Environment,Geography, Planning and Development,Building and Construction

Reference70 articles.

1. Mapping of Digital Industry Competitive Advantages: Market-Based View Approach;Purbasari;Rev. Integr. Bus. Econ. Res.,2020

2. (2023, February 04). The Manila Times A Game Well-Played. Available online: https://www.manilatimes.net/2022/04/30/entertainment-lifestyle/life-times/a-game-well-played/1841858.

3. Clement, J. (2023, February 04). Cloud Gaming Service Subscriber Count 2021. Statista. Available online: https://www.statista.com/statistics/1315761/cloud-gaming-service-subscriber-count/.

4. A survey on cloud gaming: Future of computer games;Cai;IEEE Access,2016

5. Mioten, E. (2023, February 15). For Philippine Esports, It Takes a Village to Create an Industry. BusinessWorld Online. Available online: https://www.bworldonline.com/special-features/2022/07/29/464501/for-philippine-esports-it-takes-a-village-to-create-an-industry/.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3