The Conceptualisation of User-App Interactivity in Augmented Reality-Mediated Learning: Implications for Literacy Education

Author:

Wang Tingjia1,Tan Lynde2ORCID

Affiliation:

1. Writing Center, Hiroshima University, Higashihiroshima 739-8512, Japan

2. School of Education, Western Sydney University, Penrith 2751, Australia

Abstract

Augmented reality (AR) is transforming users’ multisensory experiences and heightening the level of engagement with multimodal learning. Scholarly attention is urgently needed to conceptualise and examine user–app interactivity in educational contexts. Drawing on the systemic functional–multimodal discourse analysis approach, this article aims to explore key user roles prompted by AR apps and examine educational functions that these user roles fulfil in AR-mediated learning. Based on our analysis of 14 AR apps selected for a 3-day workshop with six Australian primary school teachers, we identified four categories of user roles that facilitated different literacy activity types during AR-mediated learning. To design effective learning experiences, this article argues that teachers need to consider the resonance between students’ AR experiences and their prior engagement with other forms of digital texts when planning for scaffolding strategies.

Funder

Primary English Teaching Association Australia

Japan Society for the Promotion of Science

Publisher

MDPI AG

Subject

Management, Monitoring, Policy and Law,Renewable Energy, Sustainability and the Environment,Geography, Planning and Development,Building and Construction

Reference71 articles.

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3. Liu, D., Dede, C., Huang, R., and Richards, J. (2017). Virtual, Augmented, and Mixed Realities in Education, Springer.

4. Sat, M., Ilhan, F., and Yukselturk, E. (2023). Comparison and evaluation of augmented reality technologies for designing interactive materials. Educ. Inf. Technol.

5. Augmented reality in education and training: Pedagogical approaches and illustrative case studies;Wang;J. Ambient Intell. Humaniz. Comput.,2018

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