Comparison of a VR Stylus with a Controller, Hand Tracking, and a Mouse for Object Manipulation and Medical Marking Tasks in Virtual Reality

Author:

Rantamaa Hanna-Riikka1,Kangas Jari1ORCID,Kumar Sriram Kishore1,Mehtonen Helena2,Järnstedt Jorma2,Raisamo Roope1ORCID

Affiliation:

1. Faculty of Information Technology and Communication Sciences, Tampere University, 33014 Tampere, Finland

2. Medical Imaging Centre, Department of Radiology, Tampere University Hospital, 33520 Tampere, Finland

Abstract

In medical surgery planning, virtual reality (VR) provides a working environment, where 3D images of the operation area can be utilized. VR allows 3D imaging data to be viewed in a more realistic 3D environment, reducing perceptual problems and increasing spatial understanding. In the present experiment, we compared a mouse, hand tracking, and a combination of a VR stylus and a grab-enabled VR controller as interaction methods in VR. The purpose was to investigate the suitability of the methods in VR for object manipulation and marking tasks in medical surgery planning. The tasks required interaction with 3D objects and high accuracy in the creation of landmarks. The combination of stylus and controller was the most preferred interaction method. According to subjective results, it was considered as the most appropriate because it allows the manipulation of objects in a way that is similar to the use of bare hands. In the objective results, the mouse interaction method was the most accurate.

Funder

Business Finland

Academy of Finland

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

Reference43 articles.

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3. Kumar, S.K., Kangas, J., Mehtonen, H., Järnstedt, J., and Raisamo, R. (2022, January 17). Push-Poke: Collision based Direct Manipulation Technique for Plane Alignment in Virtual Reality. Proceedings of the Graphics Interface 2022 Conference, Montreal, QC, Canada.

4. Kangas, J., Kumar, S.K., Mehtonen, H., Järnstedt, J., and Raisamo, R. (2022). Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality. Multimodal Technol. Interact., 6.

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