Development of an Educational Gamification Strategy to Enhance the Food Safety Practices of Family Farmers in Public Food Markets of Northeast Brazil: A Case Study

Author:

Rodrigues Noádia Priscila Araújo1,de Morais Mirella Silva2,Bezerra Nísia Carolina Damacena2,Pereira Erik Henrique Morais1,Garcia Júnior Élcio Antônio1,Rodrigues Jéssica Bezerra dos Santos2,de Paula Alexandrino de Oliveira Sônia2,de Souza Evandro Leite2ORCID

Affiliation:

1. Laboratory of Didactic Restaurant and Beverages, Department of Gastronomy, Center for Technology and Regional Development, Federal University of Paraiba, João Pessoa 58051-900, PB, Brazil

2. Laboratory of Food Microbiology, Department of Nutrition, Health Sciences Center, Federal University of Paraiba, João Pessoa 58058-600, PB, Brazil

Abstract

This study aimed to develop an educational gamification strategy to enhance the food safety practices of family farmers in public food markets in a city in Northeastern Brazil (João Pessoa, PB, Brazil). A good manufacturing practices (GMP) checklist was used to verify hygienic-sanitary conditions in the food markets. Educational game tools addressing foodborne diseases and GMP with information about the prevention of foodborne diseases, good food handling practices, and safe food storage were developed. Pre- and post-training assessments were done to evaluate food handlers’ knowledge and food safety practices. Microbiological parameters of food samples were analyzed before and two months after the training. Results indicated unsatisfactory hygiene conditions in the examined food markets. There was a very strong positive correlation between “implementation of GMP” and “production and process controls” (R = 0.95; p ≤ 0.05) and between “production and process controls” and “hygiene habits of handlers” (R = 0.92; p ≤0.05). There was no homogeneity between answers before and after the training for the knowledge of family farmers regarding “prevention of foodborne diseases” and “safe food handling”. There were improvements in the measured microbiological parameters of foods sold by family farmers after the application of the developed educational gamification training. These results showed the developed educational game-based strategy as being effective in raising awareness of hygienic sanitary practices, helping to promote food safety, and reducing risks for the consumers of street foods at family farmers’ markets.

Funder

National Council for Scientific and Technological Development

Publisher

MDPI AG

Subject

Plant Science,Health Professions (miscellaneous),Health (social science),Microbiology,Food Science

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