Echo State Learning for User Trajectory Prediction to Minimize Online Game Breaks in 6G Terahertz Networks

Author:

Picano Benedetta1,Scommegna Leonardo1ORCID,Vicario Enrico1,Fantacci Romano1ORCID

Affiliation:

1. Department of Information Engineering, University of Florence, Via di Santa Marta 3, 50139 Florence, Italy

Abstract

Mobile online gaming is constantly growing in popularity and is expected to be one of the most important applications of upcoming sixth generation networks. Nevertheless, it remains challenging for game providers to support it, mainly due to its intrinsic and ever-stricter need for service continuity in the presence of user mobility. In this regard, this paper proposes a machine learning strategy to forecast user channel conditions, aiming at guaranteeing a seamless service whenever a user is involved in a handover, i.e., moving from the coverage area of one base station towards another. In particular, the proposed channel condition prediction approach involves the exploitation of an echo state network, an efficient class of recurrent neural network, that is empowered with a genetic algorithm to perform parameter optimization. The echo state network is applied to improve user decisions regarding the selection of the serving base station, avoiding game breaks as much as possible to lower game lag time. The validity of the proposed framework is confirmed by simulations in comparison to the long short-term memory approach and another alternative method, aimed at thoroughly testing the accuracy of the learning module in forecasting user trajectories and in reducing game breaks or lag time, with a focus on a sixth generation network application scenario.

Funder

European Union

Publisher

MDPI AG

Subject

Control and Optimization,Computer Networks and Communications,Instrumentation

Reference48 articles.

1. Improving end-to-end quality-of-service in online multi-player wireless gaming networks;Ghosh;Comput. Commun.,2008

2. Mangiante, S., Klas, G., Navon, A., GuanHua, Z., Ran, J., and Silva, M. (2017, January 25). VR is on the Edge: How to Deliver 360° Videos in Mobile Networks. Proceedings of the Workshop on Virtual Reality and Augmented Reality Network, Virtual.

3. Huawei (2023, January 30). Cloud VR Solution White Paper. Available online: https://www.huawei.com/en/news/2018/9/cloud-vr-.

4. End-to-end delay bound for wireless uvr services over 6g terahertz communications;Fantacci;IEEE Internet Things J.,2021

5. Al-Eryani, Y.F., and Hossain, E. (2019). Delta-oma (d-oma): A new method for massive multiple access in 6g. arXiv.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3