Abstract
Using the concept of informational digraphs, we propose a “no redundant information sets” property that can characterize the exact class of extensive games which can be time structured. Our result can be applied to define time-dependent solution concepts like the Open-Loop and the Closed-Loop Nash Equilibrium in extensive games with imperfect information.
Subject
General Mathematics,Engineering (miscellaneous),Computer Science (miscellaneous)
Cited by
1 articles.
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