Abstract
This paper investigates the distributed computation issue of generalized Nash equilibrium (GNE) in a multi-player game with shared coupling constraints. Two kinds of relatively fast distributed algorithms are constructed with alternating inertia and overrelaxation in the partial-decision information setting. We prove their convergence to GNE with fixed step-sizes by resorting to the operator splitting technique under the assumptions of Lipschitz continuity of the extended pseudo-gradient mappings. Finally, one numerical simulation is given to illustrate the efficiency and performance of the algorithm.
Subject
Statistics and Probability,Statistical and Nonlinear Physics,Analysis
Cited by
2 articles.
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