When Games Influence Words: Gaming Addiction among College Students Increases Verbal Aggression through Risk-Biased Drifting in Decision-Making

Author:

Teng Huina1,Zhu Lixin1,Zhang Xuanyu2ORCID,Qiu Boyu1

Affiliation:

1. School of Health Management, Guangzhou Medical University, Guangzhou 510180, China

2. School of Mental Health, Guangzhou Medical University, Guangzhou 510180, China

Abstract

Increased aggression due to gaming addiction is a widespread and highly publicized problem. The underlying processes by which verbal aggression, a more harmful and persistent subcategory of aggression, is affected by gaming addiction may differ from other types of aggression. In this study, data came from 252 randomly recruited current university students (50.79% male, mean age 19.60 years, SD: 1.44 years, range 17 to 29 years). Participants reported gaming addiction and different types of aggression through questionnaires. In addition, two important explanatory processes, inhibitory control, and risk preference, were measured through behavioral experiments. A Bayesian hierarchical drift-diffusion model was employed to interpret the data from the risk preference task. In contrast to previous work, the study found that inhibitory control did not significantly correlate with either gaming addiction or any form of aggression However, the drift rate, a measure of decision-making inclination under risk, partially mediates the relationship between gaming addiction and verbal aggression (but not other forms of aggression). The findings illuminate risk preference under adverse conditions as a key predictor of verbal aggression, offering avenues for early intervention and suggesting game design modifications to mitigate verbal aggression by adjusting reward mechanisms.

Funder

GuangDong Basic and Applied Basic Research Foundation

Guangzhou Basic and Applied Basic Research Foundation

Guangzhou Philosophy and Social Sciences Planning 2023 Annual Fund

Publisher

MDPI AG

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