Explaining Deep Q-Learning Experience Replay with SHapley Additive exPlanations

Author:

Sullivan Robert S.1ORCID,Longo Luca1ORCID

Affiliation:

1. Artificial Intelligence and Cognitive Load Research Lab, School of Computer Science, Technological University Dublin, Grangegorman, D07 ADY7 Dublin, Ireland

Abstract

Reinforcement Learning (RL) has shown promise in optimizing complex control and decision-making processes but Deep Reinforcement Learning (DRL) lacks interpretability, limiting its adoption in regulated sectors like manufacturing, finance, and healthcare. Difficulties arise from DRL’s opaque decision-making, hindering efficiency and resource use, this issue is amplified with every advancement. While many seek to move from Experience Replay to A3C, the latter demands more resources. Despite efforts to improve Experience Replay selection strategies, there is a tendency to keep the capacity high. We investigate training a Deep Convolutional Q-learning agent across 20 Atari games intentionally reducing Experience Replay capacity from 1×106 to 5×102. We find that a reduction from 1×104 to 5×103 doesn’t significantly affect rewards, offering a practical path to resource-efficient DRL. To illuminate agent decisions and align them with game mechanics, we employ a novel method: visualizing Experience Replay via Deep SHAP Explainer. This approach fosters comprehension and transparent, interpretable explanations, though any capacity reduction must be cautious to avoid overfitting. Our study demonstrates the feasibility of reducing Experience Replay and advocates for transparent, interpretable decision explanations using the Deep SHAP Explainer to promote enhancing resource efficiency in Experience Replay.

Publisher

MDPI AG

Subject

Artificial Intelligence,Engineering (miscellaneous)

Reference45 articles.

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