Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality

Author:

Giakoni-Ramírez Frano1ORCID,Godoy-Cumillaf Andrés2ORCID,Fuentes-Merino Paola2,Farías-Valenzuela Claudio3,Duclos-Bastías Daniel45ORCID,Bruneau-Chávez José6,Merellano-Navarro Eugenio7ORCID,Velásquez-Olavarría Ronald2

Affiliation:

1. Facultad de Educación y Ciencias del Deporte, Instituto del Deporte y Bienestar, Universidad Andres Bello, Santiago 7550000, Chile

2. Grupo de Investigación en Educación Física, Salud y Calidad de Vida, Facultad de Educación, Universidad Autónoma de Chile, Temuco 4780000, Chile

3. Facultad de Ciencias para el Cuidado de la Salud, Universidad San Sebastián, Lota 2465, Providencia 7510157, Chile

4. Escuela de Educación Física, Pontificia Universidad Católica de Valparaíso, Valparaíso 2374631, Chile

5. IGOID Research Group, Physical Activity and Sport Science Department, University of Castilla-La Mancha, 45071 Toledo, Spain

6. Departamento de Educación Física, Deportes y Recreación, Universidad de la Frontera, Temuco 4811230, Chile

7. Department of Physical Activity Sciences, Faculty of Education Sciences, Universidad Católica del Maule, Talca 3530000, Chile

Abstract

Evidence suggests that moderate to vigorous physical activity (MVPA) is necessary for health benefits. Immersive virtual reality is a technology that uses images, sounds, and tactile sensations from a simulated world to encourage healthy behaviours and physical activity. The aims of this research are (1) to determine the duration and intensity of physical activity performed through immersive virtual reality; (2) to determine differences in physical activity intensity according to gender. Methods: A nonprobabilistic convenience sample composed of 39 university students of physical education pedagogy, who performed, through immersive virtual reality, a physical activity programme composed of three levels that progressively increased in complexity. Physical activity intensity was measured using accelerometers. Results: Of the three levels, the most complex was not the one that produced the most minutes of MVPA. The three levels added up to 08:53 min of MVPA. No significant differences were found when comparing them by sex. Conclusions: The results of this study suggest that an exercise programme delivered through immersive virtual reality generates MVPA levels, with no major differences between sexes. Further research is needed to confirm the contribution of immersive virtual reality to physical activity.

Publisher

MDPI AG

Subject

Health Information Management,Health Informatics,Health Policy,Leadership and Management

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5. World Health Organization (2021). WHO Guidelines on Physical Activity and Sedentary Behaviour: At a Glance, WHO. Available online: https://www.who.int/publications/i/item/9789240015128.

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