Analyzing the within and between Players Variability of Heart Rate and Locomotor Responses in Small-Sided Soccer Games Performed Repeatedly over a Week

Author:

Silva Ana FilipaORCID,González-Fernández Francisco Tomás,Aquino RodrigoORCID,Akyildiz ZekiORCID,Vieira Luiz PalucciORCID,Yıldız Mehmet,Birlik Sabri,Nobari HadiORCID,Praça GibsonORCID,Clemente Filipe ManuelORCID

Abstract

Background: Small-sided games (SSGs) are drill-based and constrained exercises designed to promote a technical/tactical and physiological/physical stimulus on players while preserving some dynamics of the real game. However, as a dynamic game, they can offer some variability making the prediction of the stimulus hardest for the coach. Aim: The purpose of this study was to analyze the between-session and within-player variability of heart rates and locomotor responses of young male soccer players in 3v3 and 5v5 small-sided game formats. Methods: This study followed a repeated-measures study design. Twenty soccer players were enrolled in a study design in which the SSG formats 3v3 and 5v5 were performed consecutively across four days. Twenty under-17 male youth soccer players (16.8 ± 0.4 years old) voluntarily participated in this study. Participants were monitored using a Polar Team Pro for measuring the heart rate mean and maximum, distances covered at different speed thresholds, and peak speed. Results: Between-players variability revealed that maximum heart rate was the outcome with a smaller coefficient of variation (3v3 format: 3.1% to 11.1%; 5v5 format: 6.6% to 15.2%), while the distance covered at Z5 (3v3 format: 82.5% to 289.8%; 5v5 format: 94.0% to 221.1%). The repeated measures ANOVA revealed that the four games tested were different in the within-player variability considering the maximum heart rate (p = 0.032), total distance (p < 0.001), and distances at zone 1, 2, and 5 of speed (p < 0.001). Conclusions: The smaller small-sided game tested promotes greater within-player variability in locomotor demands while promoting smaller within-player variability heart rate responses. Possibly, 5v5 is more recommended to stabilize the locomotor demands, while the 3v3 is recommended to stabilize the heart rate stimulus.

Publisher

MDPI AG

Subject

Health Information Management,Health Informatics,Health Policy,Leadership and Management

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