A Review of Attacker–Defender Games and Cyber Security

Author:

Hausken Kjell1ORCID,Welburn Jonathan W.2ORCID,Zhuang Jun3ORCID

Affiliation:

1. Faculty of Science and Technology, University of Stavanger, 4036 Stavanger, Norway

2. Pardee RAND Graduate School, 1776 Main St., Santa Monica, CA 90401-3208, USA

3. Department of Industrial and Systems Engineering, University at Buffalo, Buffalo, NY 14260, USA

Abstract

The focus of this review is the long and broad history of attacker–defender games as a foundation for the narrower and shorter history of cyber security. The purpose is to illustrate the role of game theory in cyber security and which areas have received attention and to indicate future research directions. The methodology uses the search terms game theory, attack, defense, and cyber security in Web of Science, augmented with the authors’ knowledge of the field. Games may involve multiple attackers and defenders over multiple periods. Defense involves security screening and inspection, the detection of invaders, jamming, secrecy, and deception. Incomplete information is reviewed due to its inevitable presence in cyber security. The findings pertain to players sharing information weighted against the security investment, influenced by social planning. Attackers stockpile zero-day cyber vulnerabilities. Defenders build deterrent resilient systems. Stochastic cyber security games play a role due to uncertainty and the need to build probabilistic models. Such games can be further developed. Cyber security games based on traffic and transportation are reviewed; they are influenced by the more extensive communication of GPS data. Such games should be extended to comprise air, land, and sea. Finally, cyber security education and board games are reviewed, which play a prominent role.

Funder

U.S. Department of Homeland Security

Publisher

MDPI AG

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