Efficient Algorithms for Real-Time GPU Volumetric Cloud Rendering with Enhanced Geometry

Author:

Jiménez de Parga CarlosORCID,Gómez Palomo Sebastián

Publisher

MDPI AG

Subject

Physics and Astronomy (miscellaneous),General Mathematics,Chemistry (miscellaneous),Computer Science (miscellaneous)

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Optimization Methods for Real-time Volumetric Cloud Simulation;2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE);2023-01-06

2. Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning;2022 15th International Conference on Human System Interaction (HSI);2022-07-28

3. 3D cumulus cloud scene modelling and shadow analysis method based on ground-based sky images;International Journal of Applied Earth Observation and Geoinformation;2022-05

4. Smoke Diffusion Simulation and Physically-Based Rendering for VR;2021 International Conference on Cyberworlds (CW);2021-09

5. Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directions;Journal of King Saud University - Computer and Information Sciences;2020-11

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