Abstract
This paper deals with the problem of calculating the Shapley–Shubik power index in weighted majority games. We propose an efficient Monte Carlo algorithm based on an implicit hierarchical structure of permutations of players. Our algorithm outputs a vector of power indices preserving the monotonicity, with respect to the voting weights. We show that our algorithm reduces the required number of samples, compared with the naive algorithm.
Funder
Japan Society for the Promotion of Science
Subject
Applied Mathematics,Statistics, Probability and Uncertainty,Statistics and Probability
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