Current Perceptions of Virtual Reality Technology

Author:

Hornsey Rebecca L.12ORCID,Hibbard Paul B.12ORCID

Affiliation:

1. Department of Psychology, University of Essex, Colchester CO4 3SQ, UK

2. Division of Psychology, University of Stirling, Stirling FK9 4LA, UK

Abstract

User experience is a key predictor of future use of goods and services. The presented study collected a combination of qualitative and quantitative data from both experienced users and novices about their perceptions of virtual reality (VR) equipment, any concerns surrounding the data collected by the equipment, and facets that needed to be taken into consideration for future developments. The purpose of this research was to understand the current user experience of VR and ways in which it can be improved. The findings indicated that the majority of people have used VR, albeit infrequently, and that the most common use for it was for entertainment purposes. The most important characteristics of VR systems were judged to be the available content and price. While it was reported to be enjoyable to use, the ways in which it was suggested to be improved were through a reduction in size and weight of the headsets, and incorporating wireless capabilities. Concerns about the use of VR were the potential for sickness, discomfort, and eye strain, the disconnect from the real world and the subsequent risks that this poses, as well as the use and privacy of user data. The findings from this research can be used as a stepping stone toward the advancement of VR technologies.

Funder

Economic and Social Research Council

Publisher

MDPI AG

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