Let’s Play Democracy, Exploratory Analysis of Political Video Games

Author:

Torres-Toukoumidis Angel1ORCID,Gutiérrez Isidro Marín2ORCID,Becerra Mónica Hinojosa3ORCID,León-Alberca Tatiana4,Curiel Concha Pérez5ORCID

Affiliation:

1. Social Science Knowledge and Human Behavior Department, Universidad Politécnica Salesiana, Cuenca 010105, Ecuador

2. Department of State Law, Universidad de Málaga, 29016 Malaga, Spain

3. Audiovisual Communication Department, Universidad de Málaga, 29016 Malaga, Spain

4. Education, Communication and Arts Faculty, Universidad Nacional de Loja, Loja 110103, Ecuador

5. Department of Journalism II, University of Seville, 41004 Sevilla, Spain

Abstract

In current times, the concept of democracy has been transformed due to the ups and downs of the hyperdigitalized society, modifying its discourses and forms of participation. Recognizing that video games maintain a prominent role in the new generations, this research has the objective of analyzing independent video games related to the notion of democracy. For this reason, 26 video games were analyzed according to their democratic principles, their typology and their key components, resulting in a tendency towards the guarantee of civil liberties, political pluralism and separation of powers; likewise, there is a clear differentiation between persuasive and expressive video games, the former linked to polarization and criticism, while the latter responded to a reflexive conceptual line, added to the use of reward systems and progression in their key design components. It can be concluded that video games linked to democracy respond to an innovative interactive dimension that converts the traditional political canons by the creativity, freedom, and autonomy of the current audiences.

Publisher

MDPI AG

Subject

General Social Sciences

Reference77 articles.

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2. Características democráticas en videojuegos de simulación de gobierno;Obra Digit.,2022

3. Mair, P. (2015). Gobernando el Vacío: La Banalización de la Democracia Occidental, Alianza Editorial.

4. Bogost, I. (2007). Persuasive Games: The Expressive Power of Videogames, MIT Press, EEUU.

5. Videojuegos y socialización política: Evaluación del potencial de los videojuegos para promover aprendizajes sociopolíticos;Marengo;Cuad. Cent. Estud. Diseño Y Comunicación. Ens.,2021

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