Well-Designed Teaching Examples Influence the Outcome of Technology Acceptance: The Example of Next-Generation Art Process Learning

Author:

Sun Hung,Chen Chìn-Chun

Abstract

With the upgrade of hardware and the consumer experience, the application of high-standard digital art technology to produce finished products is the current trend of digital entertainment visual development, through the application of next-generation art technology, which has become the basis for the application of the 3D digital media art industry. Based on the technology acceptance model, this study measured student acceptance of next-generation art production software by surveying students in two school districts who took a next-generation art course that used blended learning and worked examples. Intention to use was also assessed using variables such as the type of graduation project and the number of credits in the student’s major course. A total of 104 valid questionnaires were obtained from four classes in the fourth year of college. Specifically, students’ perceived usefulness, perceived ease of use, and attitudes toward using next-generation art software were determined, and correlations between students’ acceptance of next-generation art use and their willingness to use next-generation art methods were explored. The worked examples increased the acceptance and willingness of students with poor 3D technical skills to use next-generation art, but also allowed them to overestimate their technical skills.

Publisher

MDPI AG

Subject

Management, Monitoring, Policy and Law,Renewable Energy, Sustainability and the Environment,Geography, Planning and Development

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