Abstract
In this article, we show how to introduce students to modeling while exposing the power of graph theory as a modeling tool. For that purpose, we propose a problem aimed at university students based on a game where the objective is to strengthen the learning of reachability and the shortest path algorithms.
Funder
Ministerio de ciencia e innovacion
Subject
General Mathematics,Engineering (miscellaneous),Computer Science (miscellaneous)
Cited by
1 articles.
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