Abstract
Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system for the specialist to follow the evolution of the user. The aim of dual activities is to train cognitive and aerobic capacities at the same time. The interaction between the user and the game is made through two Micro:Bits. Once the user finishes the game, the therapist can follow the evolution of the user through some parameters included in the activities.
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