Gamepad Design for Touch Generation: Evaluation of First-Person Shooter/Third-Person Shooter Game Control and Possibility of Touched-Based Control as Norm

Author:

Chen Chia-En1,Tung Fang-Wu2

Affiliation:

1. Department of Design, National Taiwan University of Science and Technology, Taipei 106335, Taiwan

2. Department of Arts and Design, National Tsing Hua University, Hsinchu 300044, Taiwan

Publisher

MDPI

Reference23 articles.

1. Samdo (2022, January 01). 2021 Essential Facts about the Video Game Industry. Entertainment Software Association, 7 February 2022. Available online: https://www.theesa.com/resource/2021-essential-facts-about-the-video-game-industry/.

2. Isokoski, P., and Martin, B. (2007, January 13–15). Performance of Input Devices in FPS Target Acquisition. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE ’07), Salzburg, Austria.

3. Splatoonus (2022, January 01). Live from Squid Research Lab. Tumblr, 30 May 2015. Available online: https://splatoonus.tumblr.com/post/120246428234/one-of-our-scientists-has-made-a-rather-stunning#notes.

4. Ramcharitar, A., and Teather, R.J. (2017, January 6–11). A Fitts’ Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘17), Denver, CO, USA.

5. (2022, January 01). Global Consumer Spending in Mobile Apps Reached $133 Billion in 2021, up Nearly 20% from 2020. Sensor Tower—Market-Leading Digital & Mobile Intelligence. Available online: https://sensortower.com/blog/app-revenue-and-downloads-2021.

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