Factors Influencing Consumer Impulsive Buying Behavior regarding Mobile Game Purchase Intention

Author:

Chung Jen-Chieh1,Lai Ying-Hsiao2ORCID,Chang Yu-Tzu1

Affiliation:

1. Department of Marketing and Logistics Management, Chaoyang University of Technology, Taichung 413310, Taiwan

2. Department of Leisure Service Management, Chaoyang University of Technology, Taichung 413310, Taiwan

Publisher

MDPI

Reference22 articles.

1. Groupe Speciale Mobile Association (2023, October 20). Smartphone Owners Are Now the Global Majority, New Gsma Report Reveals. Available online: https://www.gsma.com/newsroom/press-release/smartphone-owners-are-now-the-global-majority-new-gsma-report-reveals/.

2. An Exploratory Qualitative Study on Mobile Leisure (M-Leisure): A Case of Mobile Phone Users in Turkey;Kaya;J. Internet Appl. Manag.,2015

3. Jin, D.Y. (2017). Mobile Gaming in Asia: Politics, Culture and Emerging Technologies, Springer.

4. Newzoo (2023). Newzoo’s Global Games Market Report 2023, Newzoo.

5. (2023, October 20). The State of Mobile Gaming 2023. Sensor Tower. Available online: https://go.sensortower.com/state-of-mobile-gaming-2023.

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