Assessing Impact of Tablet-Based Digital Games on Mathematics Learning Performance

Author:

Tepho Sarocha1,Srisawasdi Niwat1ORCID

Affiliation:

1. Faculty of Education, Khon Kaen University, Khon Kaen 40000, Thailand

Publisher

MDPI

Reference30 articles.

1. Boris, G. (2018). Science, Technology, Engineering, and Mathematics (STEM) Education: An Overview, Congressional Research Service. Version 4.

2. European Schoolnet (2018). European Schoolnet’s 2018 Annual Report, European Schoolnet.

3. Digital game-based learning in a shanghai primary school mathematics class: A case study;Deng;J. Comput. Assist. Learn.,2020

4. The anti-anxiety curriculum: Combating math anxiety in the classroom;Geist;J. Instr. Psychol.,2010

5. The design and application of technology-based courses in the mathematics classroom;Ofer;Comput. Educ.,2009

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