A Gamified Augmented Reality Application for Digital Heritage and Tourism

Author:

Paliokas Ioannis,Patenidis Athanasios T.,Mitsopoulou Eirini E.,Tsita Christina,Pehlivanides George,Karyati Elli,Tsafaras Spyros,Stathopoulos Evangelos A.,Kokkalas Alexandros,Diplaris Sotiris,Meditskos Georgios,Vrochidis Stefanos,Tasiopoulou Eleana,Riggas Christodoulos,Votis KonstantinosORCID,Kompatsiaris IoannisORCID,Tzovaras Dimitrios

Abstract

Although Augmented Reality (AR) technology has entered many market and knowledge domains such as games and leisure activities, it remains rather limited in digital heritage. After studying the potentiality of using modern AR elements in a museum context, this paper proposes the use of additional game and educational elements in the core AR application in order to enhance the overall on-the-spot museum visitor’s experience. An agile AR application design methodology was followed by taking into account the needs of small-to-medium sized real-world museums. Moreover, a heuristic evaluation protocol was applied by a group of experts in order to test the proof-of-concept AR application, in which some novel elements were proposed such as the AR quiz game. The main findings indicate that enhanced AR experiences in museum settings can make a nice fit with the user environment, physical and perceptual abilities, known metaphors, and user position and motion in 3D space. Moreover, AR services can be provided under a minimum distraction and physical effort. As a conclusion, AR technologies are mature enough to be standardized for museum usage, while the audience seems to be ready to take advantage of the related enhanced museum experiences to maximize both user satisfaction and learning outcomes.

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

Cited by 58 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Digital display and storytelling: creating an immersive experience of Lingnan costume cultural heritage tourism project;IOP Conference Series: Earth and Environmental Science;2024-07-01

2. Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review;Multimodal Technologies and Interaction;2024-06-17

3. Gamification Techniques;Advances in Hospitality, Tourism, and the Services Industry;2024-06-07

4. Dwells in museum: The restorative potential of augmented reality;Telematics and Informatics Reports;2024-06

5. Investigating the Efficacy of a Virtual Reality-Based Testing Station of Flexible Manufacturing System: A Usability and Heuristic Evaluation;International Journal of Online and Biomedical Engineering (iJOE);2024-05-21

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3