Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training

Author:

Conesa Julian1ORCID,Martínez Antonio1,Mula Francisco1,Contero Manuel2ORCID

Affiliation:

1. Departamento de Estructuras, Construcción y Expresión Gráfica, Universidad Politécnica de Cartagena, 30202 Murcia, Spain

2. Instituto Universitario de Investigación en Tecnología Centrada en el Ser Humano, Universidad Politécnica de Valencia, 46022 Valencia, Spain

Abstract

This study presents the development and evaluation of an immersive virtual reality (VR) application designed for lathe operation training. The VR application, built using Unity for Oculus Rift headsets, aims to simulate a realistic lathe machining experience, allowing users to interact with the machine’s various controls and levers. The experimental analysis involved 20 s-year Mechanical Engineering students who performed machining tasks in the virtual environment. The usability and user experience of the application were assessed using the System Usability Scale (SUS) and a 12-item questionnaire. The SUS results yielded a high mean score of 96.25 (SD = 6.41), indicating excellent usability. The user experience evaluation also showed positive feedback, with high ratings for the sense of presence, realism, and usefulness for training purposes. However, some users reported minor physical discomforts such as dizziness. The study concludes that immersive VR is a valuable tool for enhancing training in lathe operations, offering an engaging and realistic experience that encourages active learning. Future work should focus on reducing physical discomfort and further improving the application’s realism and interactivity.

Publisher

MDPI AG

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