Design and Implementation of EinStein Würfelt Nicht Program Monte_Alpha

Author:

Chen Chih-Hung1ORCID,Chiu Sin-Yi2,Lin Shun-Shii2

Affiliation:

1. Department of Accounting Information, National Taipei University of Business, Taipei 10051, Taiwan

2. Department of Computer Science and Information Engineering, National Taiwan Normal University, Taipei 11677, Taiwan

Abstract

The game of EinStein würfelt nicht involves an element of uncertainty due to die rolling, which poses a big challenge in the development of computer game programs. However, the intriguing nature of probabilistic elements has made this game popular in computer game competitions. This study aimed to develop a high-strength EinStein würfelt nicht program that utilizes an efficient bitboard representation for the game board as well as pre-established probability distribution tables and extensively uses bitwise operations to improve the efficiency of game tree expansion. Additionally, this study attempted to replace random simulation with an evaluation function to enhance the accuracy of the Upper Confidence bounds applied to Trees algorithm. Through this design, we improved the strength of our program, and we hope that this program will be able to achieve additional excellent results in future computer game tournaments.

Funder

Ministry of Science and Technology, R.O.C.

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

Reference40 articles.

1. (2023, May 14). On the Origins of EinStein Würfelt Nicht!. Available online: https://althofer.de/origins-of-ewn.html.

2. (2023, May 14). International Computer Game Association (ICGA). Available online: https://icga.org/.

3. (2023, May 14). Taiwanese Association for Artificial Intelligence (TAAI). Available online: http://www.taai.org.tw/.

4. (2023, May 14). Taiwan Computer Game Association (TCGA). Available online: https://www.tcga.tw/.

5. (2023, May 14). Chinese Association for Artificial Intelligence (CAAI). Available online: http://computergames.caai.cn/.

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