Abstract
In a player-versus-player game such as StarCraft II, it is important to match players with others with similar skills. Studies modeling player skills were conducted, with 47.3% and 61.3% performance. In order to improve the performance, we collected 46,398 replays and compared features extracted from six sections of replays. Through the comparison of the six datasets we created, we propose a method for extracting features from a single replay. Two algorithms, k-Nearest Neighbors and Random Forest, which are most commonly used in related studies, are compared. Our research showed a outperforming accuracy of 75.3% compared to previous works. Although no direct comparison has been made with the current system, we conclude that our research can replace the placement games of five rounds.
Subject
Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering
Reference21 articles.
1. Extracting Control Features to Predict a Player’s League in StarCraft II;Lee,2020
2. Online Gamers Classification Using K-Means;Palero,2015
3. Now You Can Compete With Anyone
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