On the Use of Augmented Reality to Reinforce the Learning of Power Electronics for Beginners

Author:

Sandoval Pérez SergioORCID,Gonzalez Lopez Juan MiguelORCID,Villa Barba Miguel AngelORCID,Jimenez Betancourt Ramon O.ORCID,Molinar Solís Jesús Ezequiel,Rosas Ornelas Juan Luis,Riberth García Gustavo IsraelORCID,Rodriguez Haro Fernando

Abstract

This study aims to develop and evaluate an Augmented Reality (AR) application to teach power electronics to beginners. For this purpose, two topics were presented: The first was the design of a series-connected Resistance–Inductor–Capacitor (RLC) circuit in AR, the space-state equations of which were analyzed in an interactive way, and its assembly in a virtual protoboard to analyze the voltage and currents as measured by an oscilloscope. The second presented topic in AR was about Bidirectional Direct Current (DC)–DC converters, known as Buck–Boost; the aim was to study their behavior when energy is exchanged between two systems, usually photovoltaic panels, electric vehicles, and storage systems. The attitudes of the students towards the AR application was significantly better than those towards traditional teaching. The measurements of the developed skills indicated better cognitive performance when using AR technology. The designed AR tool was used in an industry course to explore the students’ opinions, who provided valuable feedback.

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Teaching three-phase half-wave power electronic rectifier with gamified augmented reality support;Alexandria Engineering Journal;2024-07

2. Literature Review on Augmented Reality in Electrical Engineering Education;2024 3rd International Conference for Innovation in Technology (INOCON);2024-03-01

3. Machine learning and virtual reality technology in power engineering;AIP Conference Proceedings;2024

4. A VR‐based wiring learning platform for promoting practice experience of electrical engineering;Computer Applications in Engineering Education;2023-12-07

5. Challenge-Based Learning applied to engineering modelling classes using dynamic systems;2023 IEEE Global Engineering Education Conference (EDUCON);2023-05-01

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