NFSP-PLT: Solving Games with a Weighted NFSP-PER-Based Method

Author:

Li Huale1234ORCID,Qi Shuhan34,Zhang Jiajia3,Zhang Dandan3,Yao Lin3,Wang Xuan3,Li Qi5,Xiao Jing6

Affiliation:

1. School of Software, Northwestern Polytechnical University, Xi’an 710072, China

2. Yangtze River Delta Research Institute of NPU, Taicang 215400, China

3. School of Computer Science and Technology, Harbin Institute of Technology (Shenzhen), Shenzhen 518055, China

4. Guangdong Provincial Key Laboratory of Novel Security Intelligence Technologies, Shenzhen 518000, China

5. China Merchants Group Digital Transformation Center, Shenzhen 518000, China

6. Ping An Insurance (Group) Company, Shenzhen 518000, China

Abstract

Nash equilibrium strategy is a typical goal when solving two-player imperfect-information games (IIGs). Neural fictitious self-play (NFSP) is a popular method to find the Nash equilibrium in IIGs, which is the first end-to-end method used to compute the Nash equilibrium strategy. However, the training of NFSP requires a large number of sample data and the interactive cost of obtaining such data is often very high. Realizing the efficient training of network under limited samples is an urgent problem. In this paper, we first proposed a new NFSP-based method, NFSP with prioritized experience replay (NFSP-PER), to improve the sample training efficiency. Then, a weighted NFSP-PER with learning time (NFSP-PLT) was proposed to control the utilization degree of priority-weighted samples. Furthermore, based on the NFSP-PLT, an adaptive upper-confidence-bound applied to tree (UCT) is used to solve the optimal response strategy, which makes the solving strategy more accurate. Extensive experimental results show that the proposed NFSP-PLT effectively improves the sample learning efficiency compared with the existing works.

Funder

key fields R&D project of Guangdong Province

Guangdong Provincial Key Laboratory of Novel Security Intelligence Technologies

Shenzhen Foundational Research Funding

Basic Research Programs of Taicang, 2022

Fundamental Research Funds for the Central Universities

PINGAN-HITsz Intelligence Finance Research Center

Ricoh-HITsz Joint Research Center

GBase-HITsz Joint Research Center

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

Reference41 articles.

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3. Iterative solution of games by fictitious play;Brown;Act. Anal. Prod. Alloc.,1951

4. Deepstack: Expert-level artificial intelligence in heads-up no-limit poker;Schmid;Science,2017

5. Superhuman AI for heads-up no-limit poker: Libratus beats top professionals;Brown;Science,2018

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