The Optimal Color Space for Realistic Color Reproduction in Virtual Reality Content Design

Author:

Kim Hyun-Suh1,Kim Eun Joung2,Kim JungYoon3ORCID

Affiliation:

1. School of Photography and Videography, Kyungil University, Gyeongsan-si 38428, Republic of Korea

2. Culture Contents Technology Institute, Gachon Universirty, Seongnam 13120, Republic of Korea

3. Department of Game Media, College of Future Industry, Gachon University, Seongnam 13120, Republic of Korea

Abstract

In the emerging era of the Metaverse in which virtual reality (VR) is used for various purposes such as product demonstration, marketing, and online commerce, it becomes essential to reproduce colors accurately not only for gaming but also for brand recognition and product representation. In this regard, this study investigated the optimal color space to minimize the difference between the intended colors for the VR device and the colors selected on the designers’ monitor during the development process. To this end, this study conducted measurements and provided technical demonstrations to highlight the color differences between three different color spaces of sRGB, AdobeRGB, and DCI-P3. Through this approach, we discovered that designing the VR content using the DCI-P3 color gamut yields the most ideal results currently available.

Funder

Cultural Technology Specialist Training and Project for Metaverse Game

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

Reference37 articles.

1. (2023, August 14). Forecasts VR Market Shipments at 5 Million Units in 2018. Available online: https://press.trendforce.com/press/20180108-3045.html.

2. Toscani, M., Gil, R., Guarnera, D., Guarnera, G., Kalouaz, A., and Gegenfurtner, K.R. (2019, January 26–29). Assessment of OLED Head Mounted Display for Vision Research with Virtual Reality. Proceedings of the 2019 15th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), Sorrento, Italy.

3. Díaz-Barrancas, F., Cwierz, H., Pardo, P.J., Pérez, A.L., and Suero, M.I. (2019, January 23–25). Improvement of realism sensation in virtual reality scenes applying spectral and colour management techniques. Proceedings of the 12th International Conference on Computer Vision Systems (ICVS), Thessaloniki, Greece.

4. Colour Calibration of a Head Mounted Display for Colour Vision Research Using Virtual Reality;Bayer;SN Comput. Sci.,2022

5. Design environment corresponding to the color of virtual reality headset display;Kim;J. Digit. Art Eng. Multimed.,2022

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. PyFCS: A new Python library to create and manipulate Fuzzy Color Spaces;2024 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE);2024-06-30

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3