Research on 3D Visualization of Drone Scenes Based on Neural Radiance Fields

Author:

Jin Pengfei12,Yu Zhuoyuan12

Affiliation:

1. State Key Laboratory of Resources and Environmental Information System, Institute of Geographic Sciences and Natural Resources Research, Chinese Academy of Sciences, Beijing 100101, China

2. College of Resource and Environment, University of Chinese Academy of Sciences, Beijing 100049, China

Abstract

Neural Radiance Fields (NeRFs), as an innovative method employing neural networks for the implicit representation of 3D scenes, have been able to synthesize images from arbitrary viewpoints and successfully apply them to the visualization of objects and room-level scenes (<50 m2). However, due to the capacity limitations of neural networks, the rendering of drone-captured scenes (>10,000 m2) often appears blurry and lacks detail. Merely increasing the model’s capacity or the number of sample points can significantly raise training costs. Existing space contraction methods, designed for forward-facing trajectory or the 360° object-centric trajectory, are not suitable for the unique trajectories of drone footage. Furthermore, anomalies and cloud fog artifacts, resulting from complex lighting conditions and sparse data acquisition, can significantly degrade the quality of rendering. To address these challenges, we propose a framework specifically designed for drone-captured scenes. Within this framework, while using a feature grid and multi-layer perceptron (MLP) to jointly represent 3D scenes, we introduce a Space Boundary Compression method and a Ground-Optimized Sampling strategy to streamline spatial structure and enhance sampling performance. Moreover, we propose an anti-aliasing neural rendering model based on Cluster Sampling and Integrated Hash Encoding to optimize distant details and incorporate an L1 norm penalty for outliers, as well as entropy regularization loss to reduce fluffy artifacts. To verify the effectiveness of the algorithm, experiments were conducted on four drone-captured scenes. The results show that, with only a single GPU and less than two hours of training time, photorealistic visualization can be achieved, significantly improving upon the performance of the existing NeRF approaches.

Funder

National Key R&D Program

Publisher

MDPI AG

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