Abstract
This paper combines matrix game theory with negotiating theory and uses U-solution to study the framework of the consulting air combat of UAV cluster. The processes to determine the optimal strategy in this paper follow three points: first, the UAV cluster are grouped into fleets; second, the best paring for the joint operations of the fleet member with the enemy fleet members are calculated; thirdly, consultations within the fleet are conducted to discuss the problems of optimal tactic, roles of main/assistance, and situational assessment within the fleet. In order to improve the computing efficiency of the framework, this article explores the use of the NVIDIA graphics processor programmed through MATLAB mixed C++/CUDA toolkit to accelerate the calculations of equations of motion of unmanned aerial vehicles, the prediction of superiority values and U values, computations of consultation, the evaluation of situational assessment and the optimal strategies. The effectiveness evaluation of GPGPU and CPU can be observed by the simulation results. When the number of team air combat is small, the CPU alone has better efficiency; however, when the number of air combat clusters exceeds 6 to 6, the architecture presented in this article can provide higher performance improvements and run faster than optimized CPU-only code.
Subject
Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering
Cited by
5 articles.
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