AR Displays: Next-Generation Technologies to Solve the Vergence–Accommodation Conflict
-
Published:2019-08-02
Issue:15
Volume:9
Page:3147
-
ISSN:2076-3417
-
Container-title:Applied Sciences
-
language:en
-
Short-container-title:Applied Sciences
Author:
Zabels Roberts,Osmanis Krišs,Narels Mārtiņš,Gertners Uģis,Ozols Ainārs,Rūtenbergs Kārlis,Osmanis Ilmārs
Abstract
Augmenting reality (AR) holds many benefits in how people perceive information and use it in their workflow or leisure activities. A cohesive AR experience has many components; nevertheless, the key is display technologies. The current industry standard for the core solution is still conventional stereoscopy, which has proven to be inadequate for near-work due to the caused vergence–accommodation conflict and the inability to precisely overlay the 3D content on the real world. To overcome this, next-generation technologies have been proposed. While the holographic method holds the highest potential of being the ultimate solution, its current level of maturity is not sufficient to yield a practical product. Consequently, the next solution for near-work-capable AR displays will be of another type. LightSpace Technologies have developed a static multifocal display architecture based on stacked liquid crystal-based optical diffuser elements and a synchronized high-refresh rate image projector. A stream of 2D image depth planes comprising a 3D scene is projected onto respective physically-separated diffuser elements, causing the viewer to perceive a scene as continuous and having all relevant physical as well as psychological depth cues. A system with six image depth planes yielding 6 cpd resolution and 72° horizontal field-of-view has been demonstrated to provide perceptually continuous accommodation over 3.2 Diopter range. A further optimization by using a conventional image combiner resulted in the compact and practical design of the AR display.
Funder
European Regional Development Fund
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
Reference34 articles.
1. Consultancy UKhttps://www.consultancy.uk/news/17876/virtual-and-augmented-reality-market-to-boom-to-170-billion-by-2022
2. Perceiving layout and knowing distances: The integration relative potency, and contextual use of different information about depth;Cutting,1995
3. The zone of comfort: Predicting visual discomfort with stereo displays
4. Perceptual Limits of Optical See-Through Visors for Augmented Reality Guidance of Manual Tasks
5. Blur and Disparity Are Complementary Cues to Depth
Cited by
35 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献