Author:
Chen Xiaodong,Liang Haitao,Xu Huaiyuan,Ren Siyu,Cai Huaiyu,Wang Yi
Abstract
The depth image based rendering (DIBR) is a popular technology for 3D video and free viewpoint video (FVV) synthesis, by which numerous virtual views can be generated from a single reference view and its depth image. However, some artifacts are produced in the DIBR process and reduce the visual quality of virtual view. Due to the diversity of artifacts, effectively handling them becomes a challenging task. In this paper, an artifact handling method based on depth image is proposed. The reference image and its depth image are extended to fill the holes that belong to the out-of-field regions. A depth image preprocessing method is applied to project the ghosts to their correct place. The 3D warping process is optimized by an adaptive one-to-four method to deal with the cracks and pixel overlapping. For disocclusions, we calculate depth and background terms of the filling priority based on depth information. The search for the best matching patch is performed simultaneously in the reference image and the virtual image. Moreover, adaptive patch size is used in all hole-filling processes. Experimental results demonstrate the effectiveness of the proposed method, which has better performance compared with previous methods in subjective and objective evaluation.
Funder
the National Major Project of Scientific and Technical Supporting Programs of China during the 13th Five-year Plan Period
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
Cited by
4 articles.
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