Serious Games for Seismic Risk Education: The Case of the ENP-CP Project

Author:

Goretti Agostino1,Musacchio Gemma2ORCID

Affiliation:

1. Dipartimento della Protezione Civile, 00193 Roma, Italy

2. Istituto Nazionale di Geofisica e Vulcanologia, 20133 Milano, Italy

Abstract

This paper delves into the potential advantages of integrating gamification into seismic risk management education, with a specific emphasis on the efficacy of serious games in augmenting the learning process. It offers an illustration of gamification within the framework of a seismic risk preparedness project involving multiple countries, languages, and cultures and across the time of the COVID-19 pandemic. The innovation of this approach largely lies in shifting the focus from competition, which is typical in most games, to collaboration. Three digital serious games were implemented to tackle facets of seismic risk management that are particularly favourable for empowering communities at risk. These games were first used in a hybrid event where students from Algeria, Morocco, and Italy engaged in gameplay both in person within their respective classrooms and remotely with classes in each country. The evaluation study showed the positive impact of gamification in captivating young participants and thereby instilling best practices in seismic risk management.

Funder

European Union

Publisher

MDPI AG

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