Gamifying Online News in a Senior Online Community: Insights from Designing and Assessing the Readers’ Experience

Author:

Regalado FranciscoORCID,Vale Costa LilianaORCID,Martins Fernanda,Veloso Ana Isabel

Abstract

Aging audiences and the shift of news consumption to an online paradigm have led to the need of finding strategies to engage aging readers with online news by assessing their news consumption habits and identifying the potential for digital platforms to assist the reader’s journey, i.e., the activities performed from access to the information to the relatedness and shareability of the news content. It is well established that the use of game elements and game thinking within the context of a community can capture the user’s attention and lead to behavioral engagement toward repetitive tasks. However, information about the design implications of socially gamified news to the aging reader’s experience is still lacking. Using a development research approach, we implemented a prototype that socially gamifies news to support the aging reader experience based on a pre-assessment survey with 248 participants about their news consumption habits and motivations. We then validated the prototype with six market-oriented representatives of Portuguese newspapers and eleven adults aged 50 and over. A model for onboarding a reader’s 6-step journey (read, react, discuss, share, relate and experience) within the context of a Senior Online Community using gamification is proposed. The game elements used can inform the design of a much more personalized experience of consuming news and news behavioral engagement.

Publisher

MDPI AG

Subject

General Social Sciences

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

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3. Governance von und durch Verhaltensdesign;Verbraucherforschung zwischen Empowerment und Verletzlichkeit;2023

4. Gamification of digital art: promoting speculative design and interactive experience;Interactive Learning Environments;2022-08-24

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