The eSports Medicine: Pre-Participation Screening and Injuries Management—An Update

Author:

Rossoni Agostino1,Vecchiato Marco2ORCID,Brugin Erica3,Tranchita Eliana45,Adami Paolo Emilio67ORCID,Bartesaghi Manuela1,Cavarretta Elena89ORCID,Palermi Stefano10

Affiliation:

1. Laboratory of Clinical Physiology and Sports Medicine, Department of Experimental Medicine, University of Milano-Bicocca, 20900 Monza, Italy

2. Sports and Exercise Medicine Division, Department of Medicine, University Hospital of Padova, 3651 Padova, Italy

3. Cardiovascular Rehabilitation and Sports Medicine Service, 30033 Noale, Italy

4. Department of Movement, Human and Health Sciences, University of Rome “Foro Italico”, 00135 Rome, Italy

5. Department of Cardiac Surgery, Cardiology and Heart Lung Transplant, Bambino Gesù Children’s Hospital, IRCCS, 00165 Rome, Italy

6. Health and Science Department, World Athletics, 98007 Monaco, Monaco

7. Laboratoire Motricité Humaine Expertise Sport Santé (LAMHESS), Université Côte d’Azur, 06000 Nice, France

8. Department of Medical-Surgical Sciences and Biotechnologies, Sapienza University of Rome, 04100 Latina, Italy

9. Mediterranea Cardiocentro, 80122 Napoli, Italy

10. Public Health Department, University of Naples Federico II, Via Pansini 5, 80131 Naples, Italy

Abstract

Recently, electronic sports (eSports) became one of the growing forms of new media due to the wide diffusion of games and online technologies. Even if there is still a debate about the definition and characterization of eSports, eAthletes train heavily, compete in tournaments, must abide by competition, association, and governing body rules, just like all other athletes. Furthermore, as in any other competitive discipline, there can be injuries. Aberrant sitting posture, repetitive movements, screen vision, prolonged playing hours, and a sedentary lifestyle can lead to several medical hazards in musculoskeletal, ophthalmology, neurological, and metabolic systems. Moreover, several cardiovascular changes occur in eAthletes. This paper aims to explore the different injuries that can occur in a professional eAthlete, suggesting how every high-level gamer could benefit from a pre-participation evaluation and a correct injury prevention strategy.

Publisher

MDPI AG

Subject

Physical Therapy, Sports Therapy and Rehabilitation,Orthopedics and Sports Medicine

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